Tuesday, July 26, 2011

Part 1: "Monkey see, Monkey do."

Before I begin to talk about the sound design of Monkey king,
I'd like to give my condolences to everyone in my country, who lost or had to go through the insanity and evil, of the terror attack that took place 22nd of July here in Norway.
I personally did not know anyone who got hurt or killed, but I am still shocked it took place.
If you don't know what I am talking about, you can visit this site, it should give you a better insight.
This is not the correct place to discuss philosophy, but neither religion, politics nor skin color makes one evil, only what one does.
Now with that out of the way, let's talk about the Monkey king:

Saturday, July 23, 2011

Prologue: The sounds of Two Masters.

Here is an upcoming sound for an upcoming hero, can you guess which one?


I am writing a huge blog post(might be split in two\three) on the sound work of Flint Boomstick, the drunken master and Monkey king!

Cya then!

Monday, July 18, 2011

Recording Acid

I am working on an unannounced game with a group of developers (not S2,)
doing the ambiances and so on.
Right now in the game, we are working a sequence in which a character is submerged into acid and the view goes under with him.

I was wondering how the hell am I going to make this sort of ambiance, I couldn't use underwater sound, that is too calm and pleasant. So, thinking about it, I came up with the next best thing, Cola!

Monday, July 11, 2011

Part 1: The whisper from the past

Big update this Friday, I will be doing this blog in two separate posts dealing with two{three] different heroes:

Let us start with the biggest one; the new hero: Revenant.

Saturday, July 9, 2011

The small but silly work on Phantom Defiler


First but not least....

Allo everyone!

I thought it be interesting to create a blog about the development of various sound escapades that I go on, for the video games I help develop (and I might do some side stuff too like movies and such, maybe, not sure.)

Now keep in mind that I am under NDA and can only talk about what's been revealed.
I will also dwell into sound mods I create for various games.
Oh and of course, I will show things I've recorded in the process.
You can catch me on twitter too: Soundwizard

Alright, so let us get started!